On August 22, 2025, the President of India gave assent to the Promotion and Regulation of Online Gaming Act, 2025, which has taken a significant step towards regulating online money gaming activities. This legislation seeks to address the increasingly alarming problems concerning online gaming: addiction, fraud, and illicit misuse of games for misconduct.
The Act provides a legal framework at the national level so that there will be uniformity across states in regulation and enforcement, addressing aberrations on cross-border and interstate issues. It applies to online money gaming services rendered within India.
Key Provisions
Scope and Applicability
- The Act is applicable to all online money gaming services offered across India regardless of their operation from an Indian Limited company, or a foreign entity.
- It builds an extensive architecture to cover and govern the activities of any online gaming, with a balanced ecosystem for innovation balancing out the harmful effects.
Penalties for Violation
- For Operators: Any Operators involved in prohibited online gaming activities may incur imprisonment for up to a maximum duration of 3 years or pay a penalty of an amount not exceeding ₹1 crore.
- For Advertisers: Sentences of up to 2 years for entities that advertise the banned platforms, along with a fine of ₹50 lakh.
Execution Measures
- Blocking Access: Internet Service Providers (ISPs) are directed to block access to known illegal gaming websites and applications.
- App Store Monitoring: Moves are in the way of ensuring that banned applications are effaced from official app stores.
- Legal Actions: Authority-value curators institute their proceedings against persons and companies with eyes to their banned platforms.
Economic Impact of the Ban
Before the ban, online gaming in India was growing at a tremendous scale:
- 2021: Revenue from online gaming rose to $1.2 billion with an increase of 28%. (sansadtv.nic.in)
- 2024 Projection: It is to be pegged at $1.9 billion.
But with the promulgation of the ban in August 2025, the industry suffered immediate blows on the financial front:
- Loss in Revenue: Estimated loss ranging from ₹1,000 to ₹1,500 crore was reported for the first quarter post-ban.
- Job Impact: Layoffs and restructuring led to around 10,000 employees in the online gaming sector being hit hard.
- State Revenue: The state revenue of Goa, along with Sikkim, which allowed these platforms, dipped in receiving licensing fees and tax-related revenue.
Fraud and Misuse Data
- Increase in Cyber Fraud: In many instances of cyber fraud, including phishing, online scams, and financial crimes targeting users of online gaming platforms, there has been a sharp increase.
- Financial Losses: Approximately every user lost ₹500–700 crore in fraudulent activities related to online gaming platforms.
- Actions Taken: Authorities have initiated more than 200 enquiries into online gaming fraud, with arrests made and assets seized from illegal engagement.
- Committing Suicide: Many people started investing money in gambling games and eventually lost all their savings and money; because of it, there was a hike in suicide cases.
Category | Offense Description | Penalty |
---|---|---|
Operators | Facilitating banned gaming activities | Up to 3 years' imprisonment and/or ₹1 crore fine |
Advertisers | Advertising banned platforms | Up to 2 years' imprisonment and/or ₹50 lakh fine |
Banned Real-Money Gaming Apps (Promotion and Regulation of Online Gaming Act, 2025)
Category | Examples of Banned Apps |
---|---|
Fantasy Sports | Dream11, My11Circle, Howzat, MyTeam11, FanFight, Vision11, Gamezy, LeagueX, FanMojo |
Multi-game Platforms | MPL, WinZO, Zupee |
Card & Poker Games | RummyCircle, RummyCulture, PokerBaazi, Junglee Games |
Opinion Trading Apps | Probo, TradeX, MarketWolf, PredictEV, GyanApp |
Sports Betting Sites | Betway, 1xBet, Dafabet, Parimatch, Melbet, 22Bet, Adda52 Poker, etc. |
Frequently Asked Questions (FAQs)
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1. What is the Promotion and Regulation of Online Gaming Act, 2025?
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The law seeks to regulate online gaming activities in India with respect to problems such as addiction, fraud, and use for illegal purposes.
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2. What is the Act's date of enactment?
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The Act was enacted on August 22, 2025.
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3. To whom does this Act apply?
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The Act includes all individuals and entities in India involved with the activity of online money gaming.
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4. Is there any penalty mentioned in the act for "Users"?
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The penalties are not stated for the users in the Act, but users are at risk of Financial Loss and Legal Consequences. (user may face legal consequences)
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5. What are the penalties for operators under the Act?
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Operators face imprisonment for a term of 3 years and up to a ₹1 crore fine or both.
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6. Are there penalties for advertisers?
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Yes, advertisers can face 2 years of imprisonment and a fine up to ₹50 lakh.
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7. How will this Act be enforced?
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Among the various methods of enforcement are blocking access to illegal platforms, removal of banned applications from app stores, and initiating prosecutions against offenders.
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8. Do the Act's provisions apply to Indian and foreign platforms alike?
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Yes, the Act is applicable to all online money gaming platforms that operate in India, irrespective of their origin.
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9. What prompted the enactment of the Act?
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The Act was made for suicides, addiction, fraud, and misuse of online gaming platforms for illicit activity.
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10. Are there any exceptions to the specified ban?
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According to the Act, the prohibition on real-money online gaming is exhaustive in nature and lays down no exceptions.
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11. Will users be able to access such platforms through VPNs?
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Though VPNs may help with short-lived access, the Act allows authorities to conduct action against any means of such circumvention.
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12. Are there any provisions for the treatment of users?
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Treatment of users falls out of the scope of the Act, but the Act creates the way for application of state government-run rehabilitation programmes.
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13. How does the Act operate on platforms like Dream11?
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Platforms such as Dream11 are to stop; it is real-money gaming activities under the Act and also will be penalised for noncompliance.
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14. Will users have a free play option for fantasy sports?
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Free-to-play fantasy sports can function, but the real-money gaming aspect is banned.
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15. What is the role of state governments under the Act?
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Implementation of the provisions of the Act will be with the respective State Governments.
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16. How does the Act deal with online gaming addiction?
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The Law intends to curb all forms of addiction by regulating online gaming activities with the penalties under this Act.
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17. Will online gaming operators be compelled to comply with any provisions?
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Operators are compelled to stop real-money gaming activities and to conform to the provisions of the Act.
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18. What steps have been taken to curb fraud?
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The Act provides a penalty for all kinds of fraudulent activities and gives powers to the authorities to take action against offenders.
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19. How can users report violations?
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Users can inform the relevant authorities about violations, law enforcement agencies, and regulatory enforcement agencies.
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